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  • #16
    Gold I
    2844

    Pilots:
    7 Holocaust grenader
    10 Pyro Bruiser
    7 Gunner

    Titans:
    4 Ronin
    9 Atlas
    10 Core Scorch

    Burn Cards:
    8 Spectors
    8 Sentry
    10 arcfall
    9 Shield Grunts
    ​​
    this is my set up.
    Boomer
    I say to all have a arc something that is cheap. Be it arcfall, arc mine, or arc Sentry. I say the first two over the Sentry

    for
    Pyro Bruiser
    any grenader or the Gunner will counter him. The Gunner could be 3 lvls under and still tie with him.

    Hilo grenader
    arc anything that or his hard counters are. Boomer, arc boomer, grenader, and holo grenader.

    Core ogre
    you'll need 2 Titans or have a 1 lvl difrench arc Ronin, or a nuke titan. The core ogre is truly hard to beat with one titan I would say Atlas is the best with a Ronin.

    Hope this helps

    Comment


    • #17
      Originally posted by KesTuCos View Post
      Gold I
      2844

      Pilots:
      7 Holocaust grenader
      10 Pyro Bruiser
      7 Gunner

      Titans:
      4 Ronin
      9 Atlas
      10 Core Scorch

      Burn Cards:
      8 Spectors
      8 Sentry
      10 arcfall
      9 Shield Grunts
      ​​
      this is my set up.
      Boomer
      I say to all have a arc something that is cheap. Be it arcfall, arc mine, or arc Sentry. I say the first two over the Sentry

      for
      Pyro Bruiser
      any grenader or the Gunner will counter him. The Gunner could be 3 lvls under and still tie with him.

      Hilo grenader
      arc anything that or his hard counters are. Boomer, arc boomer, grenader, and holo grenader.

      Core ogre
      you'll need 2 Titans or have a 1 lvl difrench arc Ronin, or a nuke titan. The core ogre is truly hard to beat with one titan I would say Atlas is the best with a Ronin.

      Hope this helps
      You're killing me Kes. Also holocaust grenadier is an amazing typo.

      Comment


      • #18
        Originally posted by EchoTempo View Post

        You're killing me Kes. Also holocaust grenadier is an amazing typo.
        OMG my phone must have auto corrected holo into holocaust lol

        Comment


        • #19
          Last night was lucrative.

          Pilots:
          Lv: 8 Stim Bruiser (The man, the myth, the legend)
          Lv: 8 Holo Grenadier
          Lv: 8 Pyro Bruiser (Get ready for the burn)

          Titans:
          Lv: 8 Reserve Ogre (Taken those hits, dealing them crits, all at an affordable cost)
          Lv: 8 Smoke Stryder (Turrets? What turrets?)
          Lv: 8 Core Ogre (Fire and forget)

          Burn Cards:
          Lv: 8 Grunts (Hoo-ah!)
          Lv: 8 Mine (Not yours, but mine.)
          Lv: 8 Arcfall
          Lv: 9 Rocket Grunts

          This jumped me from just below Silver 3 (I kept sitting right around it) all the way up safely in Gold 1. Honestly it puts enemy players into a spot where they either have to try and deal with the hardpoints to stop me from getting score, or to try and stop my titans from destroying their heavy turret. It's still countered by a sufficiently leveled boomer backed up by a decent squad, or a nuke(finally got wrecked by one and I laughed). Arcfall on the Boomer works most of the time, but he still causes some crazy damage throughout a long game. Most of the time when I drop the Core Ogre I forget that it's even still alive and then all of a sudden I get a heavy turret kill, so that's nice (and super powerful).

          The instance I talked about with a nuke involved them having both Ronin and Arc Ronin to shred my other titans, and start working on my Core Ogre, they then dropped a nuke, wiping the board of all my grunts and rocket grunts. It was amazing to watch.

          Comment


          • #20
            Was at Titan 2 but currently at gold 3 using the following deck:-
            Pilots
            1) pyro bruiser
            2) holo grenadier
            3) gunner

            titans
            1) standard ion
            2) atlas
            3) core ogre

            burn cards
            1) shield grunts
            2) rocket grunts
            3) basic gun sentry
            4) basic spectres

            only problems I face is with boomer based squads. Boomer just wipes out pilots and multiple Allies in two hits. Very annoying.

            I have tried arc mines in place of rocket grunts but found that rocket grunts seem to be more effective combined with dropping a gunner or spectres behind him to create a distraction.

            Comment


            • EchoTempo
              EchoTempo commented
              Editing a comment
              What levels are all your cards?

          • #21
            Man if I could get a legendary pilot or a core ogre I'd be one scary player.

            Comment


            • #22
              I want to participate! I posted a slightly older version of my deck in another thread. Here's an updated one.

              My current build is;

              Pilots
              1. Level 8 - Sentry Tech
              2. Level 8 - Gunner
              3. Level 7 - Holo Grenadier
              --
              Titans
              1. Level 8 - Stryder
              2. Level 8 - Atlas
              3. Level 8 - Core Ogre
              --
              Burn Cards
              1. Level 6 - Shield Grunts
              2. Level 9 - Mines
              3. Level 8 - Grunts
              4. Level 7 - Spectres


              My general strategy is to try and win the early pilot fights and establish a strong supply lead. My plan would undoubtedly work better with a Boomer or something, but I'm working with the best I've got. I'm very fortunate to have a Sentry Tech, so I'm not about to complain.

              I used to use Ronin for a while, but I grew disillusioned with him after a few runs. I much prefer traditional Stryder's range, as she's better at preventing Pilots from getting around. Stryder rushes to the enemy base so fast that she doesn't get to kill pilots except in her immediate vicinity, and well... Stryder can do that too.

              Stryder and Atlas are honestly so underrated in my opinion. They're great, mid-cost specialist Titans. Atlas has much better health than Ronin or Smoke Stryder, while still having excellent ability to pressure the enemy base if left alone. He's good at killing other Titans too, which is what I usually end up using him for. Core Ogre is just icing on the cake - the pressure he puts on the enemy is rivaled only by Core Scorch pretty much, and if the enemy doesn't focus some attention on him, he will win me games.

              For burn cards I really prefer to have things that can capture hardpoints. I've dropped burn card sentries for that reason. Since my tech is pretty squishy he gets to come out and place more sentries every deploy anyway since he dies a lot. Shield Grunts are obviously great for delaying hardpoint captures, and the arc-based burn card counters to them are equal in cost or more usually, so it's rare that I get a bad trade out of them. I started using Mines again very recently - I was using Barrage as my attack burn card of choice, but it feels like overkill in a lot of scenarios thanks to its cost, so I struggle to find scenarios where I felt it was right to commit to using it. Mines, at a mere 2 supply, deal amazing damage to any humans despite not having any arc properties. They are not that hard to use when you get the hang of it. The more I think about it, the more I think I was right to make the change. Grunts are a cheap throwaway to keep hardpoint pressure going and delay some captures, but they're expendable and I try not to use them too much as any pilot with AOE makes very quick work of them. I like Spectres better because they'll roam with my pilots and serve as good distractions while also sneaking undefended hardpoints, forcing opponents to be mindful of that sort of thing.

              The best answer I have to Boomer is Gunner, honestly. If I can get Boomer distracted, Gunner will melt him. The only problem is that Boomer is a 3 supply card and usually has friends with him, so it's lucky dip sometimes if Gunner will appropriately prioritize his target.

              Comment


              • #23
                Novem I'd say switch the mine to either a arc mine or a arcfall it helps with bombers but your still at a disadvantage if her isn't alone. And most players dont let him run alone

                Comment


                • #24
                  Gold III
                  3507

                  Pilots:
                  10 Holocaust grenader
                  10 Pyro Bruiser
                  9 Gunner

                  Titans:
                  9 Ronin
                  11 smoke strider
                  10 Core Scorch

                  Burn Cards:
                  10 rocket grunts
                  9 Sentry
                  11 arcfall
                  10 Shield Grunts

                  >, < sooooo many boomers, Sentry pilots, and stim ninja. And many have multiple legendary pilots. Most maps I can be sneaky with and drop a titan on them or hit them with an arc fall but bone yard is there play ground. They can always take the center cause it is covered and you can't hit them till after the boost with anything. Hate boneyard when fighting legendary pilots
                  Last edited by KesTuCos; 08-31-2017, 08:07 AM.

                  Comment


                  • #25
                    Pilots: Halo, Pyro, Gunner
                    Titans: Stryder, Nuke, Core Ion
                    Burn: grunts, shield grunts, mine, barrage or emp

                    ill launch halo and pyro off together with some sniper gunner from the rear. Titans I'll support with stryder and ion at caps and use nuke to hold off the base rush.

                    Comment


                    • #26
                      Originally posted by Entreri View Post
                      Pilots: Halo, Pyro, Gunner
                      Titans: Stryder, Nuke, Core Ion
                      Burn: grunts, shield grunts, mine, barrage or emp

                      ill launch halo and pyro off together with some sniper gunner from the rear. Titans I'll support with stryder and ion at caps and use nuke to hold off the base rush.
                      It is a good combo but at gold 2 they start to counter with charge sniper and holo/gunner combo. The charge lives and everyone else dies so you end up wasting more supply then them so remember to target the sniper quickly with a mine. Usally one will kill him fast. And a 2 supply killing a 3 is very cost effective

                      now as for my new deck. >, < don't hate me guys he fell into my lap today I'm so sorry

                      pilots:
                      10 Holo grenader
                      8 stimulus ninja
                      10 Gunner

                      Titans:
                      10 reserved stryder
                      11 arch ronin
                      10 Core Scorch

                      Burn Cards:
                      10 rocket grunts
                      11 sentry
                      11 arcfall
                      10 Shield Grunts
                      Last edited by KesTuCos; 09-08-2017, 06:06 PM. Reason: Typo

                      Comment


                      • #27
                        Titanium 2 4935 trophies

                        Pilots-
                        Level 12 Holo Grenadier :Great damage low cost and fair tank as long as holo is up.
                        Level 11 Gunner: The dps you need to tear down a boomer or reaper even a titan if you screen him right.
                        Level 13 Grenadier: Nice cheap aoe with a fair attack rate to help clear trash and burst pilots
                        Titans-
                        Level 11 Atlas: Anti building anti titan
                        Level 10 Smoke Stryder: Objective control and more anti pilot and titan
                        Level 10 Ronin: Anti everything minus drones.
                        Burn cards-
                        Level 11 Specters: Better health better damage than grunts 1 more cost
                        Level 12 Shield Grunts: You all know why they are here
                        Level 11 Drones : Great for taking out core titans and you can drop them on to towers to try and base cap
                        Level 11 Mine: This is your objective aoe

                        So the big thing going from gold to Titanium was changing to a speed deck that can counter mass mobs and still be tough enough to stop Titan rushes This was my answer to the problem Plenty of aoe and low cost troops to drop on objectives while keeping your pilot blob rolling around and i do mean blob because they only really work together as three alone they just will get picked apart

                        Comment


                        • #28
                          I'm up to 2400-2500 trophies and running the following. I call it the "Drop Pod Army" deck

                          Pilots:

                          1) Grunt Captain
                          2) Sentry Tech
                          3) Holo Grenadier

                          Titans:

                          1) Smoke Stryder
                          2) Ogre
                          3) Core Scorch

                          Burn Cards:

                          1) Grunts
                          2) Rocket Grunts
                          3) Shield Grunts
                          4) Spectres

                          The basic strategy is to capture points early through overwhelming infantry deployment. I am constantly pressuring points all across the map and making it difficult for the opponent to get a foothold. As the opponent starts to claw his way back, I drop Core Scorch who typically wipes the board of all his infantry, so I can start the process all over again. So far its been pretty successful.

                          Comment


                          • #29
                            Originally posted by Mr Suplex View Post
                            I'm up to 2400-2500 trophies and running the following. I call it the "Drop Pod Army" deck

                            Pilots:

                            1) Grunt Captain
                            2) Sentry Tech
                            3) Holo Grenadier

                            Titans:

                            1) Smoke Stryder
                            2) Ogre
                            3) Core Scorch

                            Burn Cards:

                            1) Grunts
                            2) Rocket Grunts
                            3) Shield Grunts
                            4) Spectres

                            The basic strategy is to capture points early through overwhelming infantry deployment. I am constantly pressuring points all across the map and making it difficult for the opponent to get a foothold. As the opponent starts to claw his way back, I drop Core Scorch who typically wipes the board of all his infantry, so I can start the process all over again. So far its been pretty successful.
                            How do you deal with boomers and stimulate ninjas??? This deck is fairly strong but lacks any way to deal with these two units that you run into alot of when getting past gold 3

                            Comment

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