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Commandos: A (Barely Now) Viable Troop?

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  • #16
    Im 92 industrial and easily take out globals in the 45-55 levels higher range without tactics or generals.For my mp attacks a 2 troop lose is a fail as far as I’m concerned.They can do all the rebalancing they want it will not change the outcome for a skilled player. This game is beyond simple for people who understand the targeting and the AI paths. A win is only about paths and math.The drop placement and timing,regardless of troop combo,is where most players have already lost but don’t know it.

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    • wrathchild_78
      wrathchild_78 commented
      Editing a comment
      ok I agree with you. Could you pls show me a video of yours 5 starring a base 40-45 levels above your own without tactics and generals?
      If what you say, is possible, then it will be a great help to the community.

    • Manifesto
      Manifesto commented
      Editing a comment
      Yes, and more than 1, specifically with global defences. Some globals have IA (or lower) defenses.
      Not that we dont trust you. 😆

  • #17
    Are those attacks involving commandos? I think this is the only unit I can never manage if I'm going to use them more than 2. I'd like to see some variations using mostly commandos (more than 5 units) + several tactics put together (not only sabotage)
    You can be my teacher if you're that great destroying players 40+ levels 😄

    Originally posted by Sneakyboy View Post
    Im 92 industrial and easily take out globals in the 45-55 levels higher range without tactics or generals.For my mp attacks a 2 troop lose is a fail as far as I’m concerned.They can do all the rebalancing they want it will not change the outcome for a skilled player. This game is beyond simple for people who understand the targeting and the AI paths. A win is only about paths and math.The drop placement and timing,regardless of troop combo,is where most players have already lost but don’t know it.

    Improvise. Adapt. Overcome.
    ​​​​​​

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    • #18
      Global British 194 I use them now in any squad 2 to 4 depending on what else I'm using/doing mine are maxed and I will be starting Sally research on them next

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      • #19
        Having the save 2 troop space for them is required

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        • #20
          Im far too old to have the time or knowledge of making a video. As to what muchachee said it is absolutely not necessary to have the 2 space reduction for them. I don’t have it and am in no hurry to get it. Mine are not even maxed for IA yet.

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          • pckrn
            pckrn commented
            Editing a comment
            its ok if you cant work a video. you could just tell us in words what troops you use, what you look for in an enemy town, how you would go about deploying and using your units etc.

            if you think your strat stands out enough (which it sounds like it does), you may also want to start a separate thread kinda like this, but shorter and with less examples:
            https://forum.nexonm.com/forum/nexon...-the-rebalance
            Last edited by pckrn; 04-12-2019, 05:05 PM.

        • #21
          Your kidding right? Why on earth would I give away a strategy that has taken a lot of time to work out. You or anybody reading may one day be my competition for the #1 spot in this game. I am far too competitive to share any specifics.

          The only thing I’ll say is I have not tried any bases above 165 yet. I have 3 more upgrades to do and then will not shy away from 165+ bases.

          Here’s what I can do. When the time comes and I take the #1 spot in this game I will share exactly all details as to how easy this game is.

          Share my secrets,your funny! roflol
          Last edited by Sneakyboy; 04-12-2019, 06:12 PM.

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          • pckrn
            pckrn commented
            Editing a comment
            then why did you mention your inability to make a video? as if that was the only thing stopping you from sharing?

            anyway, im not actually interested in your strategy. im interested in the globals that you target. what medal range are they in? are they really global, with missile silo and bunkers and tank depots etc? are they live bases with armed traps - barbed wires not caltrops, landmines not spike traps, and SAMs?
            Last edited by pckrn; 04-12-2019, 08:58 PM.

          • wrathchild_78
            wrathchild_78 commented
            Editing a comment
            I'm sorry mate but I don't get it. This is a forum. You read, probably learn several things. Why not give back something to the community?
            In addition, helping others is nice. I felt good when others started using my build and got better in their game. They are not my competitors as you say...
            My whole alliance uses Helicopters now and we are all very happy with them.

            Last of all, you say about becoming number 1 in this game. Well, I wish you good luck in achieving your goal. Have in mind that it will take you a few years to accomplish that along with a few thousands euro to do it. And don't forget, that even the best of the best, have their bases 5 starred. It is the nature of things in dominations.

          • Wicked Lord
            Wicked Lord commented
            Editing a comment
            Lol your are industrial. Going for the top you have to change your tactics anyway.
            But well ... it´s up to you.

        • #22
          That's a respectable view in my book, but then why even mention it in the first place if you're not gonna share it...
          Fresh

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          • #23
            I responded to the title. Fairly certain that’s the purpose of a post.I don’t hijack a post and go off topic about nonsense.

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            • #24
              Originally posted by Sneakyboy View Post
              The only thing I’ll say is I have not tried any bases above 165 yet.
              That explains a lot. Here l was expecting an epiphony of sorts.
              You dont even need commandos for bases under 165, foot troops will do and they're quicker and cheaper to train.
              Sour grapes make whine.

              Comment


              • NateTheGreat
                NateTheGreat commented
                Editing a comment
                ^^ Agree with Manifesto. Rofl. Sneakyboy Come back and tell us how to 5* lv300 bases as a lv190 AA and then I'll be impressed... until then good luck with your higher than mighty attitude I'm sure that'll do wonders for you.

            • #25
              Yeah. Defensively level 165 bases are middle industrial-ish. Not really global.

              So yeah, the smoke was bigger than the flame...
              Fresh

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              • #26
                No wonder this forum is dead and useless. 5 responses that have nothing to do with the original thread all in less than 24 hours. You guys are idiots. Signed out and fkdoff.

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                • pckrn
                  pckrn commented
                  Editing a comment
                  it really is terrible when some guy comes in and makes an outrageous claim to steal the spotlight from the topic so he can feel like hes all that for a couple days until he has to run away because his bluff has been called on

                • wrathchild_78
                  wrathchild_78 commented
                  Editing a comment
                  neither dead nor useless. Good bye!

                • NateTheGreat
                  NateTheGreat commented
                  Editing a comment
                  So long, good riddance. Can't stand people who think their hot as sh!t and are still playing in the minor leagues. #Small fish in a small pond

              • #27
                Sneaky, sorry to spoil your mood like that. You're right, lvl 92 taking out lvl 160-ish is a big deal.
                I'm going to immediately train up some commandos and give my foot troops a rest. All this time I've been losing 10-15 30second troops per battle when I could've only been losing a few 4minute ones.
                I'm an idiot.
                Sour grapes make whine.

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                • #28
                  Im using commandos stategies for months. Not that hard to get 5* with 1-2 troops tatics, some Hard base required 4. My combo for 155 troops space are: 19 commandos, 3 foot shooters, 5 decoys 2 sabotages, 1 Blitz. Alliancegate fill with zooks for best, But HTs are ok.

                  First: look at the base to find the spot to drop decoy that can active all spawners and Generals and TC troops. And sometime 1-3 foot shooter to active outside spawners which are not be actived by decoys.
                  In battle: 1. Drop 1 decoy to lure troops.
                  2. Drop generals + Mercs in the safe spot. Where no air defense.
                  3. Wait all 3 opponents Generals come out, and decoys be destroyed. Drop Blitz to freeze all spawers.
                  4. Their Defense troops will focus on your Genenals and Mercs. so it is the safe time to deploy all commandos around their base.
                  5. After drop all commandos, their defense troops will come close to your Generals. Drop 1 decoy to protect them, then use your planes to kill all defense troops.
                  6. The first defense building has been destroyed by commandos. So you drop other conners base with Alliance gates, Coalitions, Troops tatics.
                  7. Sabotage 2 Bunkers spawners because Blitz freeze time out.
                  8. Drop 2-3 decoys to distract troops and protect your commandos.
                  9. Clean the base wiht happy 5*.

                  For some base that have Rocket arsenal, try to freeze and destroy it first.

                  Videos: https://youtu.be/8OXWRC0y5MI

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                  • wrathchild_78
                    wrathchild_78 commented
                    Editing a comment
                    I am using 14 commandos and 10 HRPGs, 3 foot soldiers + 3 TDs + more HRPGs from alliance gate. Tactics are exactly the same.

                    You basically do what Bigbrother said, and as the battle progresses, you deploy the HRPGs and foot soldiers on every place where there are leftover buildings.
                    A tip for you is to make good airplane usage and have fast fingers cause at the start you really need to have control over where your sabotages go AND send the airplanes to kill any soldiers/tanks here and there.

                  • NateTheGreat
                    NateTheGreat commented
                    Editing a comment
                    I really wonder how well this strategy works with lv 270+ space age bases. I've tried practice attacks like this without much success.

                  • wrathchild_78
                    wrathchild_78 commented
                    Editing a comment
                    For 270+ you certainly need high level generals, 4 troop cards, much better airplane control and a solid plan. And maybe that is still not enough!

                • #29
                  I'm Lvl 263 CWA and I've been running with 12 Infiltrators, 3 Greek tanks (sometimes artillery), 4 Bazookas, and some shooters, 6 Fighters and 1 Bomber. I don't bother luring out defenders other than having to deal with Generals. That's what the tanks do, keep them occupied if necessary. It just doesn't matter what the base setup is generally. Fighters sole job is to take out defenders before they get to the Infiltrators. I have been 5 starring every Atomic, most CWA, and some Space Age though bases with high air-defense or a rocket arsenal are the only ones I find problematic. If your fighters go down, the infiltrators do get taken out quickly. The real nuisance is the bazookas triggering traps, because if they get lost, I run out of time clearing the other buildings. I should mention no tactics used unless absolutely necessary and General dropped at the end to cleat buildings.

                  With my drop and go strategy I do lose 8-10 infiltrators sometimes though not always. I will typically lose a fighter as well. I only hit bases with at least 4k oil, and I have a +54% All resources looted at the museum so the math always works out well even if that happens. My best is 19k oil won, with 1k oil retrain cost.

                  Question for others with this strategy, now with Bastions I think this composition will not work as well. If people setup the bastions right, infiltrators will spend a bunch of time breaking through to get to the defensive building, there is no other way in if designed right. I haven't seen any bases yet that pose a problem but I would be interested in getting other people's thoughts whether that will make this composition less viable.

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                  • #30
                    It's been a very long time since I last used Commandos, but it's my intention to combine it with 2 Transports, thus:

                    Commandos immune to towers
                    Paratroopers immune to Garrisons

                    However I can't predict how it'd go, as, it might sound good in theory, but difficult to conduct
                    "A new power is rising! Its victory...is at hand!"

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