Announcement

Collapse
No announcement yet.

Using factory troops after rebalancing..

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • True God
    started a topic Using factory troops after rebalancing..

    Using factory troops after rebalancing..

    Are factory troops worth including in wars now? German global 191. I sometimes used HT as a decoy against silos but since the major rebalance was wondering if it's actually worth using bazooka/machine gun etc??

  • moniato
    commented on 's reply
    What is wrong with them? I did not feel anything strange.

  • NateTheGreat
    commented on 's reply
    They'll fix it soon enough No Angel. Just hit lower on MP for now, and everybody in War is having the same issue.

  • No Angel
    replied
    I suggest not to use too many factory troops after recent patch, something went wrong with them. Not sure what to do with planes though 😐 ugh at least we still have American coalition (though I also feel its boost is off). I kinda regret switching my Liberty to B' Gate 😑

    Leave a comment:


  • NateTheGreat
    commented on 's reply
    Yea that was fun wrecking 250+ CWA bases lol ....

  • Manifesto
    commented on 's reply
    Wasn't this just for a special event?
    It should be over soon. (now?)

  • Jolly the Wise
    replied
    My base (268, CWA), is now repeatedly attacked by players only using Infiltrators, (anything from 14 to 17), plus sabotage and air support. This is a ridiculous kind of army as very little stops them and as such they make the game idiotic.

    Leave a comment:


  • NateTheGreat
    replied
    Commandos are still too slow to effectively take down defenses with any speed. If they increased the movement speed by 300% ( with a comparable troop space increase) coupled with the trap ignore then commandos could be very useful. Right now they are still just a novelty if not a disadvantage and waste of space.

    Machine gunners need +1 range to be effective at distracting defenders and avoiding 1 shot by anti-tank guns.

    Leave a comment:


  • Pen17
    replied
    I'm currently cwa level 238 and have been playing German nation for over a year now. My experience has been that factory troops are the way to go. I've had great success with apc/rpg/heavy artillery combos in world wars and am currently using an army of 6 heavy tank mk7. Museum artifacts in the war hall can give huge boosts to heavy tanks due to their crazy high hit points and damage. I think my heavy tank mk7 gets +17% damage and +13% health boosts. Add to that -31% damage from all enemy defensive towers and heavy tanks are ruling the battlefield.
    Last edited by Pen17; 12-19-2018, 10:01 PM.

    Leave a comment:


  • True God
    replied
    Originally posted by moniato View Post
    no more traps for the commandos with the new update..
    I didn't know that. I may use one in next war.

    Leave a comment:


  • moniato
    replied
    no more traps for the commandos with the new update..

    Leave a comment:


  • sileepuppee
    replied
    Originally posted by True God View Post
    Are factory troops worth including in wars now? German global 191. I sometimes used HT as a decoy against silos but since the major rebalance was wondering if it's actually worth using bazooka/machine gun etc??
    I think being German kind of screams that you should be using factory troops but it really depends on what your preference. I know that one reason that people were hesitant was because of potential oil loss but the costs have been halved so that alleviates that issue. My following opinions are just for war and even now war costs went down a little since you have instant retrain every 10 hours not to mention you only have to use 2 attacks.

    Love bazookas as long as you have apcs or enough troops to protect because bazooka range isn't that much to where they run right into tank guns. Problem is Apcs are atomic and up. You can still use bazookas but be strategic about it because they can get killed fast.

    Machine gunners, still don't like them. Cool that they can shoot over walls now (Which they could before but only by accident. If the Machine gunners happened attack someone near walls it would carry over). Their damage went up but they're still not strong enough for my needs. I think sneaking one in with all your troops to suppress could be good but not 8 of them.

    Commandos/any variation of them, still trash. Doesn't matter how much damage they do because they still get killed uber fast by defenders or traps. If it's a cheap base they may prove better but for the troop space required, forget it. I'd rather have have the unit work like the spy and go for traps rather than go for defensive buildings. I also call the spy carmen san diego.

    Heavy Tanks (Especially Germans) probably one of the units that have become more used as they have somewhat emerged as a unit that have come up against the rebalance. Of course tricky to use if you've never gone the route. I do see more and more opponents using them in our wars however not properly as they turn in the scrap metal.

    Leave a comment:


  • wrathchild_78
    commented on 's reply
    he was losing units far too often...leading him to loses. Enemies that he could 5 star using other units, he was losing to them because of commandos. As far as I can remember, he was using the global version of commando against global bases.

  • moniato
    replied
    far too often.. In war you do not care of how many units you lose if you 5 star the base. So.. it means that it may work if you chose well your entry point? was he using them on high level bases?

    Leave a comment:


  • wrathchild_78
    replied
    I fellow alliance member used to have like 8 of them. It was working well sometimes but traps were the major threat and he was losing precious units far too often.
    Maybe if they buff them and make them disarm traps, then there will be a different story...

    Leave a comment:

Working...
X