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My new "Amelia" unit combo that dragged me out of the mud after the rebalance

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  • My new "Amelia" unit combo that dragged me out of the mud after the rebalance

    Guys let me share with you my new strategy that so far works wonders.

    The units are as follows:

    12 attack helicopters (in the process of upgrading to heavy helis)
    2 tactical helicopters
    1 APC mk2
    3 heavy bazookas (in the process of upgrading to veteran)
    the rest soldiers
    alliance gate: 3 greek/french tanks or 1 HT
    planes: I have 4 strike fighter mk6

    How to choose entry point on a base:
    Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
    This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)

    How to play with this build:
    Don't rally unless really necessary. You don't want to make a bunch of helis come close.
    Be ready to kill with ONE PLANE each time the defenders that come close to your helis.
    The optimum scenario is having 4 planes around the map killing defenders.
    The defenders are at a disadvantage because they may spawn but they need to travel a long distance to reach you while you fly and this allows for plenty of time to kill them with a plane.
    The apc and bazookas are there to finish off the economic buildings that your planes don't kill.

    What tactics to use:
    I have 2 betrayal, 1 sabotage, 1 decoy
    use betrayal on HT only. Take 2 of them, if possible with 2 regular tanks to make it stronger.
    sabotage the hardest territory that poses a threat to your helis.
    Use decoy when there are many defenders and you don't have the time or planes to make a bunch of them and use 1 plane to kill 'em all when it is available again.


    How to deal with the silo:
    If there is a silo, then do the classical army spreading. Spawn the alliance army on one side of the map and everything else on some other side.
    If the base is 190-200+ then use a general or 1 tank destroyer if you feel like it. If they die, which is unlikely, use sabotage on the silo.
    Remember to use betrayal on his HT! Factories on the edge of the map are my favorite!! Especially when they are 2 of them!! I use 2 soldiers to kill the buildings then use 1 betrayal to take both!
    Silo targets his HTs and you can do your stuff "peacefully".

    Tested so far:
    In the range of 800-1500 medals. I am cwa level 230. I started doing battles against 140-170+ level players but I slowly raised the difficulty attacking 180-190 with the same excellent results. Loses were minimal. Thus far I wasn't using at all generals, tactics, troop cards and mercenaries.
    Then I started attacking 200-210 bases. There you need the 2 betrayals. And that is it. No other army is necessary. Loses raise a bit but nothing serious.
    I attacked another guy 229 cwa and I 5 starred him too but this time I used mercenaries and all tactics. No generals, no troop cards. Loses are higher but you are doing battles against hard bases so it is normal.

    Advantages:
    - You fly, so traps are no issue except sam. But that is why you have planes...
    - You fly, so walls need no breaking. Let the enemy do long roundabouts while you travel in a straight line killing everything that fires at you.
    - Fun build seeing so many helis around evaporating buildings
    - Fun build turning those HTs against the enemy and causing havok
    - Long attack range works very well against the enemy defenders because they walk and must reach you. Till then they are dead.
    - Minimal loses against bases up to 170-175 level. Back to back raiding.
    - Cost effective. Minimal oil is used. Planes do not die ever when attacking up to 170-175 level players.
    - new build that rekindles interest (at least for me it did)

    Future testing:
    Once I complete the last chapters at the library, make them heavy attack helis and have veteran bazookas, I will put them to the test against 230+ cwa bases and see how it goes. Will keep you posted.

    I wonder what will happen in 10 days once I complete the chapters at the library about helis and make them Heavy attack helis? It will work wonders!!

    Let me hear your thoughts...


    Videos:
    Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.

    vs sheriff 161 (shows attack log with all battles)
    https://www.youtube.com/watch?v=-9u7rRyV8PU

    vs sam 150
    https://www.youtube.com/watch?v=JF12TKBci0c

    vs unknown 160
    https://www.youtube.com/watch?v=onxn7OYRx30

    vs pelalda 148
    https://www.youtube.com/watch?v=Wb2xIwnqS4s

    vs Lynx 178
    https://www.youtube.com/watch?v=hE-UzuTqJyU

    vs Bunge 190
    https://www.youtube.com/watch?v=S9-3O4bo-DA

    vs Major 229
    https://www.youtube.com/watch?v=evYXYwsHkX0

    There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.
    Last edited by wrathchild_78; 10-27-2018, 05:06 AM. Reason: add videos

  • #2
    I’m waiting for your videos. Sounds like very unusual composition to me.

    Comment


    • #3
      Excuse me for the videos but I am on a 4Mbps adsl and it is very laggy.

      vs sheriff 161 (shows attack log with all battles)
      https://www.youtube.com/watch?v=-9u7rRyV8PU

      vs sam 150
      https://www.youtube.com/watch?v=JF12TKBci0c

      vs unknown 160
      https://www.youtube.com/watch?v=onxn7OYRx30

      vs pelalda 148
      https://www.youtube.com/watch?v=Wb2xIwnqS4s

      vs Lynx 178
      https://www.youtube.com/watch?v=hE-UzuTqJyU

      vs Bunge 190
      https://www.youtube.com/watch?v=S9-3O4bo-DA

      vs Major 229
      https://www.youtube.com/watch?v=evYXYwsHkX0

      There were many more but I can't access them anymore as they were friendly matches and are lost now. Most of them were against max global players 213-219 level. They were 5 starred too. Had to use tactics and mercenaries but not generals or troop cards.

      Comment


      • #4
        videos added to op

        Comment


        • #5
          Just some more information guys!

          Even after rebalance stage 4, this build still works but it needed a few tweaks. Luckily, library and armory research is done so at the moment my helis are maxed. The fact that so many economic buildings got a huge HP increase made the build work slower at the end of a battle. i.e. all defensive buildings were destroyed and I needed 1:20-1:40mins just to clear the mills and markets etc

          So, I replaced some of my army with raiders which I only deploy at the end.

          Troop composition for regular MP revised:

          12 heavy attack helicopters
          1 tactical helicopter
          1 APC mk2
          3-4 veteran bazookas
          rest raiders


          alliance gate: 3 greek/french tanks or 1 HT
          planes: I have 4 strike fighter mk6


          WW
          Today, I also used this build in WW against really tough opponents for my level. Do not forget that I am a global age player that rushed to cwa within 2 months. So most of my army (150 cap, still 1 barrack to go) is still atomic age. The results were spectacular. I made some small changes to the unit combo for WW specifically. Removed all healing units and used instead a HT MK3. The videos speak for themselves.
          I wonder what targets I can 5 star once my factory units reach cold war age level? *drools*

          WW Oddin "Amelia" build vs 250 cwa
          https://youtu.be/TnOP99u7B30

          WW Oddin "Amelia" build vs Leo 242 cwa
          https://youtu.be/AHfVqGroKIc

          waiting your comments...

          Comment


          • #6
            impressed with those ww videos. i wonder if this build could even handle bases with Hold the Gates and/or Rocket Arsenal. if not now, maybe with more upgrades

            a question:

            How to choose entry point on a base:
            Always enter a base from the point where the threat is minimum. i.e. where there are no defensive buildings.
            This will allow your non aerial units to clear useless buildings and give the space you need to have your helis form an ark around the first defensive buildings (ark means devastation)
            do you mean the helicopters cant, or at least avoid, flying over buildings? i tried for fun after rebal1, an all-attack helicopter army. when it worked it worked, but often the helicopters would run everywhere and were hit by towers they should outrange. was this the cause?
            Last edited by pckrn; 11-14-2018, 10:20 AM.

            Comment


            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              you don't want your helis, right from the very first second, to fight and have incoming fire. You want to have them spread a bit and form a line or arc that will make them ALL shoot at something. Then move 3-4 clicks, fire again, kill buildings, repeat....

          • #7
            ok pckrn lets talk about strategy...

            in my video against the level 250, I could have deployed the helis anywhere but I chose the top because it already had a line of non defending buildings + 6 defending buildings (3 antiair and 3 towers). This is some serious antiaircraft protection so it becomes my priority to eradicate it quickly so later my fighters have air superiority. My non air units made short work of the first line of buildings while my helicopters, using the range of 7, killed all those 6 def buildings. Having formed a straight line, all helis were shooting at something which is the desirable position. Next target was silo, redoubt and mortar. Those also died quickly because helis formed an arc around them and yes, half my helis also died but I don't care because I already was at 50% and the battle was progressing splendidly.
            I could have deployed the helis somewhere else but there were 2 factories that I had to avoid because the spawned heavy tanks that I would use betray on, MUST be close with the heavy duty army units and NOT my helis because then the silo will target the newly betrayed HT and thus hurt my helis too. So, it is a must to take HT using betrayal, but only those that are close to the mercs/generals/tanks. Not the ones close to helis.

            In the 2nd video, against Leo 242, I did the same thing. Start from top corner where things are quiet, use the heli range to have some space in front of me, before the first attack and form a nice arc for the first defensive buildings. Then move in a straight line down and kill more buildings. Job done. Way is clear for my other units. Mercs/Generals are spawned right in front of the factory because I want to betray HIS amazing HT MK5 right from the start of the battle and stay with my other tough units and not the helis.

            Planes. Maybe the most crucial part of this build. You MUST keep at least 1 alive till the end of the battle. If they die, you die.

            Sabotage: I used it on tough spots in both cases. Always shut down groups of antiair buildings or antitanks.
            Decoy: Used it in both cases to distract their generals. Worked wonders
            Betrayal: used them both on HTs that spawned closer to my beefy portion of my army. Who doesn't want another 48 army capacity in a battle?

            Potential: Imagine this build with Heavy RPGs, APC MK4s, HT MK7 and SSF MK6....Don't know if bases with HtG and arsenal will be attainable but for sure I will get some stars.

            I am more than happy to answer any question you might have.

            Comment


            • pckrn
              pckrn commented
              Editing a comment
              i am the most curious about clearing non-defensive buildings to gain ‘space’ for helis to form their arc. will they fail to form the arc if those buildings are not cleared?

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              no, they will not fail to form the desired arc, but it is advisable to have whatever buildings underneath your helis to be dead from your ground troops because many spawn troops (farms, armory, academy barracks etc). This way, they all move at the same pace, destroying buildings while your fighters kill defenders. This does not create bottlenecks and your army advances faster towards that 100% 5 star victory.

          • #8
            In addition, if the silo is killed, then you can rally your troops if the distance is not huge. Bringing all your units together for one last push to clear a base, is not bad. On the contrary, it is what you must do when everything is too scattered.

            In some cases, I also have noticed my helis going closer to buildings that they should have already killed from afar. This is something like problematic AI. They find the closer def building and get in position to fire while forgetting the tower right next to it. Nothiing is perfect unfortunately. But if you have 12+ helis then at all times, 3-5 will fire at the same time each building which is good because at the end, 3 more structures will die at the same time.
            It is like Blitzkrieg. You attack fast all def buildings, you steal his best tanks and then you take your time to enjoy taking his loot! This is what best describes the strategy of the Amelia build

            Comment


            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              each day I play with this build, I learn something. My last advice to you is to test it yourself and learn from your mistakes. Watch the replays and find what you did wrong. Improve and repeat. Make friendly challenges, they help a lot.

              Pls remind me your age and level. If you are interested, I could join your alliance for a day and play some friendlies for you.

            • pckrn
              pckrn commented
              Editing a comment
              im 243 cwa and i just entered dynasty 1. thanks for the offer but i havent upgraded my attack helicopters so i cant make an immediate use of this strat. it does suggest some future possibilities though, not to mention i do have a general interest in creative strats like this one.

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              I believe that if you play this build, you will do even better than me because of the better troops and the experience you might have.

          • #9
            wrathchild_78
            I've been watching this thread quietly for some weeks and I'm anxious to give your combo, or variants of it, a go. Thanks for starting this.
            What has been your average build time?
            How often do you lose more than half your helis?
            How often do you lose most/all of your army?
            I imagine your gains more than compensate for the occasional big army loss?
            Sour grapes make whine.

            Comment


            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              i will add here my attacks as I make them and record the loses. I currently play at 1900 medals:
              1. vs global 173: 5 star Used only normal troops+alliance gate / Loses: 1 Heli, 1 HT, 1 foot soldier
              Comments: Big mistake...HT was killed by defending HT that was off screen and didn't even see it. I was sending the planes elsewhere duh!!
              2. vs atomic 176: 5 star Again normal + alliance troops only. / Loses: 9 helis, 1 engineer, 2 bazooka
              Comments: He had 2 defensive blessings so it was a bit harder than usual. Still easily 5 starred the base.
              3. vs atomic 181: 5 star Again normal + alliance troops only. / Loses: 1 engineer, 1 machine gun
              4. vs atomic 208: 5 star Again normal + alliance troops + 1 betrayal + 1 decoy / Loses: 1 engineer, 10 Helis
              5. vs atomic 194: 5 star Again normal + alliance troops + 1 betrayal + 1 decoy + sabotage / Loses: 1 engineer, 5 Helis, 1 foot soldier
              Last edited by wrathchild_78; 11-15-2018, 07:35 AM.

          • #10
            i have uploaded maany videos from different attack against various bases/ages. Check them out for loses etc
            In some cases, there might be a hard spot on a base that will kill 3-4 helis and at the end you need to rebuild 8-9 of them. Even in global bases.
            In other cases, you will lose few troops. It depends on your skill during the attack (how good you are with fighters in keeping them alive) and of unforseen pathfinding (AI). When I started playing this build, I was using an armor AND weapon blessing to see where that stands. Then I stopped the weapon blessing, and kept the armor. I was keeping a mental note about the loses and started to learn the limits. There were cases were I lost everything to abandones global bases due to wrong base entry point or bad air plane targeting. Mistakes are perfectly normal....There are cases that I finished a battle and I had only the single foot soldier die! Or 1 heli!

            Now that my helis are heavy attack helis with all research done at the library, I know that no blessings are necessary. Only normal army and alliance gate are enough to 4-5 star almost any opponent up to 170-180 level. From that point and upwards, you need a betrayal, one tactic and a general maybe. low-mid AA maybe needs all tactics. Keep going up in difficulty and eventually for 220+ you will need everything. Sometimes even blessings. I am not that selective on my opponents but if I am to commit to an attack with all I have (except troop cards of course), then be sure that the loot gained will be well worth the trouble.

            When I have instant retrain active, then I use armor, weapon and loot blessing and go an all out assault to the first guy that has 7000K oil and is below 240 level. Usually I get his oil (easily 11K+) and 2-4 stars. I don't use troop cards in regular mp.

            My advice is to first use this build in friendly matches against 140-170 level and then proceed to more difficult bases.

            This game has a lot of good players and I am 100% sure that if someone more advanced than me, used this build, it could prove even more effective. I can't wait for that! Also, I still have a barracks at global age, so I am missing +5 troop capacity and the extra bonus from the cwa.

            Fun facts: During the last war, we were afraid that the other alliance would report us for cheating, because it is rather weird to 5 star opponents with helis 20 levels above you. My allies are calling me now "apache"....hahaha


            composition for mp

            12 heavy attack helicopters
            2 tactical helicopters
            1 APC mk2
            3 veteran bazookas
            the rest raiders to deploy towards the end
            alliance gate: 3 greek/french tanks or 1 HT
            planes: I have 4 supersonic strike fighter mk1

            composition for WW

            12 heavy attack helicopters
            3 machine guns
            4 veteran bazookas
            1 HT MK3
            1 engineer
            alliance gate: 2 APC and 1-2 bazookas
            planes: I have 4 supersonic strike fighter mk1

            Comment


            • Manifesto
              Manifesto commented
              Editing a comment
              Many thanks for the hard work and advice.
              Wait until you upgrade your planes and get #5!

            • Borck
              Borck commented
              Editing a comment
              Nice one! Good work [ppost looks great, I have watched the WW footage, I will give it a shot! Thanks for sharing, the museum has also some buffs for Helicopters, do you use them?

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              Thanks! My museum is filled with offensive artifacts which I change according to the build I am playing. For that specific build, I use
              + damage to fighters
              + 9% to attack helis
              + 8% Tactical helis hitpoints
              + 13% Tactical helis Healing

          • #11
            wrathchild_78 I kinda recalled you mentioned about rushing to Cold War a while ago, did you post it in a specific thread before? (If any, post that link). I'd like to know how you rushed it 😃 especially that you'd need to catch up a lot of troop upgrades?
            Did you find it hard to attack while rushing, both in MP and WW?
            Improvise. Adapt. Overcome.
            ​​​​​​

            Comment


            • No Angel
              No Angel commented
              Editing a comment
              Alrighty, thanks found it 😃.
              Yeah I recalled there was a My Rush to CWA thread, and it's just crazy when I searched for it I found posts from 2015, nothing to do with CWA 😆
              Did you crown anything?
              I was planning to rush my level 163 base to CWA, in probably 6 months if this game is (and I am) still alive! 😆
              Some spreadsheet must be handy but I think I'd choose to calculate on my own.

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              I had 7000 crowns that I wasn't spending them for a whole year! I crowned the atomic age armory, the atomic age airport and 1 more building that I can't remember now. Maybe the factory.
              I did all this rush because I was almost max global 212 level. I would not recommend YOU to do this because you will not have the appropriate defence even after all those rebalances. If I were you, I would just go atomic in 10 levels or so and then go cwa when you reach 225-230. It feels a better plan to me.

              But if you are determined to do it then only do farms/mills/caravans/markets/traps/wonders/stronghold/museum/archive and everything at library. Nothing else!!

            • No Angel
              No Angel commented
              Editing a comment
              Yes, I'll be spending time in rss buildings and also library researches.
              I'm already Atomic 😄 shîtty base cause I have done several rush before
              Last edited by No Angel; 11-15-2018, 07:35 PM.

          • #12
            I've been having good success with:
            10 Hvy Att Helios
            3 veteran baz
            1 APC mk 3
            2 tac helios
            1 HT Mk6
            and 3 grunts
            I'm also using 5 mk 3 supersonics

            My attack helos are maxed at the library and I have a good chunk of Leonardo done, besides substantial museum HT bonuses.

            Comment


            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              you cut down the heli number by 2 in favor of 1 APC. Everything else is more or less the same. Do you have success? What's the highest base in terms of level that you can 5 star? Have you used in WW at all?

            • Freightshaker
              Freightshaker commented
              Editing a comment
              I'm CWA level 238 in kingdom II and 4-5 starring bases in the 200-230 range. I dropped the raiders and 2 heli for a HT. I use my planes to kill silos and I haven't warred in almost a year due to horrible match ups. Often I'll use a sabotage against AA near the silo and sometimes a betrayal to gain a HT. I'm very happy with this combo so far.

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              another happy player then!! And it brings the fun back!! right?
              thx for letting us know how it went!

          • #13
            wrathchild_78 , one word:
            fanfreakintastic!
            Today l tried these guys and filled my 14million buildings twice with 3 blessings! I was picky with my buildings and wasn't raiding back-to-back. Raided levels between 150-190.
            My combo was 13 helis, 1 HT, 3 bazookas, 15 shooters for the first hour. The 2nd hour l swapped a HT for 2 APCs.
            My helis are one level short of maxed and I've just started the last chapter in the library (x8 damage). Can't wait for maxed helis with maxed damage in 2 weeks!
            Yet with my current helis l hardly used my generals and only lost more than half my helis in 30% of battles. I have 5 maxed planes and l think that makes the difference. Used betrayal twice in the 2 hrs and NO mercs or alliance troops.
            I prefer APCs to HT because of the speedier attacks. I got more QVs with APCs.
            Thanks for your innovative approach. Let's hope Nexon doesn't nerf the helis now.
            Last edited by Manifesto; 11-17-2018, 07:12 PM. Reason: 3 blessings, not 2.
            Sour grapes make whine.

            Comment


            • Manifesto
              Manifesto commented
              Editing a comment
              wrathchild_78 , an update:
              I've changed my combo to 1 HT, 2 APC, 2 bazookas for cleanup, about 25 rifles and 9 helis.
              I'm losing much fewer helis now that I've learnt to watch out for foot troops or tanks. Footsies or tanks were my biggest learning curve. Using my planes now mostly to protect the helis.
              This has made a huge difference to the number of troops lost. Losing 3+ helis is VERY rare now.

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              ok thanks mate! Will change my army composition accordingly and run some tests today!

            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              run some test the past few days and i can testify that with the addition of those riflemen, i also have fewer casulaties. This combo indeed seems to work better. thanks Manifesto !!

          • #14
            I'm just gonna try this attack helo combo but I haven't researched them, barely got to Atomic for like 1-2 months 😆
            My principle is, only upgrade stuff I use. Guess I need to change it rn.
            I don't use raiders anymore, should we just replace them with armored cars or footies? 🤔
            Improvise. Adapt. Overcome.
            ​​​​​​

            Comment


            • wrathchild_78
              wrathchild_78 commented
              Editing a comment
              yes you can. Try different combos and you will see what works better for you. I just gave you the basic idea.

          • #15
            yesterday I wanted to test the limits of this build and attacked in regular mp a level 275 cwa with tons of loot. I managed to get a good percentage, 1 star only, but got most of his loot and all that without using Blitzkrieg and troop cards (was saving them for today's WW). Had I used these too, I would have got the 100%. Pretty awesome that this oil light build, can work wonders even in that level.

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