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Option to quickly Medal Down

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  • Option to quickly Medal Down

    Add an option to quickly medal down.

    We'd pay crowns or watch advertisements to do this; say, 20 crowns for -1000 medals. Or 1 advertisement for -300 medals and we can watch at least 5.

    The medaling down pain is real; it's a grind; let us give you money.

  • #2
    Unfortunately that's not going to happen as much as we'd like to see it.

    Comment


    • #3
      The medals need to go somewhere. I mean, I completely agree with you. Trust me, I’d love to have Teutonic Fury available 24/7 even after I medal drop. I went from being able to drop at any time as Japanese to going up to 400 or so and then dropping in one motion as Germans, and it’s annoying.
      ☆홍대클럽☆

      Comment


      • #4
        guys in my opinion it does not make sense, it is like washing your hands with gloves because water is hot...simply add the cold one!

        Dropping medals is an escamotage needed due to a bad mm algo. So instead of finding a way around, just fix the mm algo. Honestly I've need felt the need to drop my medals until I got to 2800. While up to 2500 medals I was able to loot 1mln gold 800k food and 8k oil, at 2800 the avg per loot was approx 200k-100k-1500k. As soon I dropped, I got back to 1mln. This clearly shows up that there is something wrong with the mm algo, but is a well known bug.

        Just to be part of the discussion I'll add to what above that medal count is not a good trigger for mm (infact it created the droppers). MM should be based on player level, age and....guess what....resources.
        I'm sure this statement will break the sky down....LOL.....

        before start shouting sit down relax, have a drink and read this.
        If your army takes 6k oil to be built up...why the system propose me to attack someone with 650 oil? I'll never to it and I'll skip it. Quick example:
        Im currently CWA so I'll be able to attack only SA, CWA and AA.
        being said that I'M level 223, so the algo will match me with +30lv up - -30lv down so ti will propose me opponents from lvl 193 to 263.

        This is the starting point, I know it sounds utopian, but resources are the reason why we attack so I would take it into consideration.

        Usually I try to use always my resources to build or researce as soon as I can, just to avoid to keep them stored, risking to loose them. If I dedice to keep in my wharehouses big amount of resouces I should be able to raid high resource players... if my resources are low, than the opponents should have low as well.

        This is just an idea that many of you will hate, but if you think a bit it works....no pain no gain.

        Comment


        • albynos
          albynos commented
          Editing a comment
          I comment myself - LOL -. Some of you wiil argue that there won't be good matches because in some Lv gaps there are not enough players to have a solid mm. Fine, in that case, just spread the above range for some defined lv ranges.

          something like:
          up to lv 100 +/-20lv
          up to lv 200 +/- 30lv
          up to lv 300 +/- 50lv

        • Manifesto
          Manifesto commented
          Editing a comment
          If I dedice to keep in my wharehouses big amount of resouces I should be able to raid high resource players
          This won't work because if you have high rss then raiding a base with high rss will be a waste. Your buildings will fill with what they need and the rest will be lost.
          eg: if you need 200k to max your gold and you raid 500k, you will only get 200k, which will max your gold, 300k is gone.
          What you want is to use your rss then go raiding for high rss.
          Last edited by Manifesto; 04-05-2019, 11:27 AM.

      • #5
        Albynos, you're assuming that resources (e.g., oil) is the only reason to battle in multiplayer. Other reasons include NTGs, artifacts, and a desire to test new attack styles. Also there's HT raiding where the main goal is to not lose planes/tanks thus allowing more attacks per hour rather than going for the occasional giant big hit that loses troops.

        Point is, there would be a lot of factors and unintended consequences (many others not yet listed here) for tying battles to resources/levels.

        Comment


        • albynos
          albynos commented
          Editing a comment
          player i agree with you that there are many factors involved but resource is the main one. You talk about artifacts, fine...you get 20 stones for one attack vs. 1mln resources....I think it can't be compared.

      • #6
        If you have low resources, isn't the point of attacking to gain some more?
        Seems unproductive to have a system only matching you with players offering low rss.
        Sour grapes make whine.

        Comment


        • Manifesto
          Manifesto commented
          Editing a comment
          albynos
          Exactly my point. If you need oil, WHY should you attack someone with only 1.5k oil? You'll want to be matched with someone who has high oil.
          Aren't you contradicting yourself?
          Last edited by Manifesto; 04-05-2019, 11:16 AM.

        • albynos
          albynos commented
          Editing a comment
          let me try to go deeper. If my oil resources are 1000, I can attack someone with max 2000. So said that I get 2000, I'll have now 3000. Next battle I can attack someone with max 6000 and you are now at 9000. Next one, max 18000 etc... I can tell you that oil is the minor problem as I never found anyone to attack with more than 13k oil. am I clear? The point is that I'm dropping to stay at 2450 medals to have good lots to steal otherwise it does not even worth to attack. My army cost lot of oil and most of the time oil lots are around 2/3k

        • Manifesto
          Manifesto commented
          Editing a comment
          albynos
          I understand what you want but the game won't give you 9k oil, then 18k oil, then 36k oil. It will be too easy to fill your resources.
          Never going to happen.

      • #7
        I'm 100% against this idea simply cause I like the classic medal dropping way I used to do in other game.
        Improvise. Adapt. Overcome.
        ​​​​​​

        Comment


        • #8
          Originally posted by albynos View Post
          MM should be based on player level, age and....guess what....resources.
          ...
          I'M level 223, so the algo will match me with +30lv up - -30lv down so ti will propose me opponents from lvl 193 to 263.
          ...
          if my resources are low, than the opponents should have low as well
          there will be lvl 300 that cannot defeat a lvl 250+ base.
          there will be lvl 240 that enjoy meeting lvl 280+ and does not enjoy meeting lvl 220-
          level based matching will ruin the game for them

          if i have a lot of resources, i dont need to raid a lot of rss.
          if i have little rss, i need to attack people with a lot of rss.
          if i have a oil heavy army, attacking someone with little rss may not even pay for my army retraining cost
          rss based matching doesnt make sense

          Comment


          • No Angel
            No Angel commented
            Editing a comment
            pckrn, I think I can rephrase what it means.
            Simply saying, the game will match us with opponents bases on our rss count. For example when we are low on them, opponents offered are those with juicy rss. Thus we can simply raid, or get the whole destruction.
            When we are full on rss, there are only 3 possible reasons we do mp. To gather NTG (rss is not a problem here), to drop medals (again, rss is not a problem here), and maybe to practice/enjoy attacking challenging targets (I find it very uncommon, yet still possible, again not related to rss count). Thus, opponents offered are those with, let's say standard rss rate.
            However this system, though sounds very precise as I could describe, is not applicable. Rss count is fluctuative.

          • Manifesto
            Manifesto commented
            Editing a comment
            No Angel
            I don't think that's what he's saying at all. 😄

          • No Angel
            No Angel commented
            Editing a comment
            Lol oh come on Manifesto. Foreigners tongue 😜

        • #9
          You still haven't understood the point concerning maxed resources. If your gold and food is full, the game will match you with high gold and food, which you cannot collect, so it's pointless.
          Anyway, I'm happy with system as it is for now and so are others.
          Matching with resources is not for everyone so no need to ridicule others if they don't agree with you.
          Sour grapes make whine.

          Comment


          • albynos
            albynos commented
            Editing a comment
            is it to me?

          • Manifesto
            Manifesto commented
            Editing a comment
            albynos
            Maybe. 😉

        • #10
          This simple idea was hijacked with a weird one; please ignore the weird one and focus on simply medaling down

          Nexon, we want to give you money to medal down. Can we give you money?

          Comment


          • albynos
            albynos commented
            Editing a comment
            can "YOU" give money to nexon, I won't, or at least I can give them money from the hijack.

        • #11
          The resource matching stuff is a nonsense. Leave it as it is. Right now if you do not like the opponent you search for another one. What's the problem?

          The resources being able to raid in different medal counts it is just a reflexion of how difficult is to raid within that medal range. If at 2800 medals people has less ressources it means that bases at such level are harder and that people can't accumulate so many resources because of losing more troops. Nexon has adapted to it and you are getting more extra resources for 5* wins at higher medal range. If it is too hard or you do not get enough resources just drop medals. It will take you only 5-10'

          Comment


          • #12
            I just don't get it. Nexon implemented a wrong medal based mm that force player to medal dropping and you do what...ask Nexon if we can give them money to drop. like" ehi officer Im not guilty but I want to go to prison, can I give you money and you arrest me?"

            Comment

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