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Observations from a post-rebalance medal-dropping run

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  • Observations from a post-rebalance medal-dropping run

    Some observations from a recent medal drop run...

    I’m L262CW German and was sitting at 3600 medals when it got too hard and boring in Dynasty leagues (often weeks between defenses, and man, these L300 bases with full blessings and stacked museums are tough to crack). So decided to grab some loot to finish my traps with my old-style medal dropping loop, which goes something like this:

    Set a training blessing and continually raid opportunistically on poorly-defended markets and oil refineries with small groups of raiders and wall breakers. With some practice it’s easy to do this back to back while troops retraining and get loads of loot. I’d do this until I fell down to the minimum 200 medals and then switch to full assaults with HT or AV/APC/HA. Full assaults rarely lose troops due to prioritization of weak bases and could also be done back to back continuously and easily up to approx 2000 medals (no generals, tactics or mercs). A year ago one trip down and back could pay for many L16 walls. It was so easy and I knew I had broken the game. The only thing stopping me from flying through levels were build times after walls were completed. I know lots of others had the same idea as I would see them going up and down with me like a bunch of yo-yos. Note to those who think players with max walls must be cheaters... not necessarily so, we’ve just mastered the medal drop loop and put in a ridiculous amount of time. Between January and April of last year I raised my walls from L9 to L16 (something like 5 billion gold/food) while keeping all but 1 of my citizens busy at all times.

    So I was interested to see what changed while I was sitting in Dynasty through the rebalance:

    Apparently very little has changed, as this approach is still valid. My HT are now max and museumxbuffed and it’s still just a matter of how much time you have to play limiting the loot.

    The number of derelict bases was always surprising to me. You can spot them easily when you see no red in the mills. This time though, it felt like there were so many more abandoned bases. It makes it harder to raid gold (I have no more use for food) because the markets in these bases are empty and gold shows up randomly on the roads, which you can’t see until you drop a troop, so I often skip these bases. On this run I’d see as many as 10 derelicts in a row sometimes. Slowed me down marginally.

    What really struck me were the amount of one-troop drop-and-surrender attacks on my base by others also dropping medals. I never do the 1-troop surrenders myself because I personally find it too boring, not even looking at the base, just tap tap tapping medals away. My raiding approach is more strategic and yields piles of loot on the way down - just a personal preference. But holy cow - there’s a medal dropping frenzy going on below 1000 medals right now! I went to work in the morning at 400 medals and when I checked back at lunch break I was over 1000, showing 22 defenses, most of which were 1-troop surrenders. I would say this has increased exponentially since last time for me. BTW, my TC is exposed on the edge but virtually no one went for it.

    Which brings me to an observation and a question. I think perhaps the 1-troop surrender may have become the most common attack in the game. If it is, what do you think about the effect this is having on our player base?

    For you, Nexon, is this what you envisioned? Is this how you wanted us to play the game, just tap tap tapping medals away most of the time to circumvent equal matchups? I’ve just made 60M loot in a few hours by picking around the edges of bases or steamrolling weak GAs that I should have no business matching up against - all without 1 single challenging attack.

    Just thought I’d share and wondering what other players think about the medal system.

  • #2
    i share your criticism.
    i play a little differently, i do the 1-troop surrender method because i find raiding boring -- i want to wipe out my target because i enjoy the exercise. but the criticism is the same; i will spend too much time gamig the medals system.

    please .. community ... brainstorm what would be better.
    when i try ... i recognize there's a problem. i don't see a clearly better solution.
    making 'medal dropping' a feature in the interface would make it less clumsy, but might break the system.
    the status-quo is that people who can tolerate boring medal-dropping mechanics are going to do better, and that's not good.

    another new trend is the ubiquity of global bases since CWA attackers avoid them; i do because they don't give artifacts.
    Last edited by shukra; 01-09-2019, 03:45 PM.

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    • #3
      Originally posted by shukra View Post
      the status-quo is that people who can tolerate boring medal-dropping mechanics are going to do better, and that's not good
      Great quote, shukra. Sums it up perfectly.

      Comment


      • #4
        The desolation of war ...

        Comment


        • #5
          Nice observation. I just maxed my walls at atomic and am glad i can take a break from the yo-yo-ing.


          just had one point RE: " gold shows up randomly on the roads, which you can’t see until you drop a troop"

          FYI its not random, the gold is dropped where the caravans are when you drop your first troop.

          Comment


          • Black tiger
            Black tiger commented
            Editing a comment
            Thank you! I did not realize that. Makes perfect sense.

          • Manifesto
            Manifesto commented
            Editing a comment
            Yes, like a golden ''fight or flight'' reflex.

        • #6
          Originally posted by Black tiger View Post
          BTW, my TC is exposed on the edge but virtually no one went for it.
          That's only natural. Sniping a TC is not conducive to medal dropping.
          But I understand your concerns/frustrations. With medal droppers I can go from 800 to 1400 in 2-3 days and I have rss exposed, including oil!
          I'm guessing after 2-3 years players are so conditioned to ''Hit search, drop, end, retrain, search, drop. end, retrain,'' etc, that they don't even see when rss are exposed and/or attainable.
          But it is what it is. The current mechanism hasn't been caused by the rebalance, its just been exacerbated by it.
          Medal dropping might not be such an issue if bases were matched against similar bases, within a +-1 age range and a +- (say, 50?) player level.

          Sour grapes make whine.

          Comment


          • #7
            Gosh people! All other strategy-civilizations games also have this mechanism! 😑
            It feels like personal Campaign mode if we have the system to adjust our medals in 1 button! 😆
            Improvise. Adapt. Overcome.
            ​​​​​​

            Comment


            • Black tiger
              Black tiger commented
              Editing a comment
              Do all the other games allow you to raid continuously without losing any troops?

            • No Angel
              No Angel commented
              Editing a comment
              Black tiger Other games I once played had these 2 mp mechanism : total destruction + all surviving troops returned, and medal dropping (as a nature) where we trained infantry for medal dropping 😉
              They didn't have training blessing as far as I remembered though hmm...

              I personally never found medal dropping boring, it always felt like a nature to me, much as the way I liked to play.
              I could drop 1-2k medals in a short time. That's just the way we play, whether it's with or without rebalance 😊
              Thus, if fellow medal droppers went after my base to dump their 1 infantry, I would only shake my head and laugh 😆
              Oh I never reached medals over 2.5k though, so I'm not sure how it goes above there.

          • #8
            Medal dropping might not be such an issue if bases were matched against similar bases, within a +-1 age range and a +- (say, 50?) player level.
            this would improve the quality of life for many people, but it could be game-breaking for some.

            case1. lvl 300 that cannot defeat 250. being prevented from meeting anyone less than 250 would be game breaking for them. and because from 250 to 300 it’s all defensive upgrades, 300 attacking 250 isn’t even attacking ‘down’. there actually was a forummer experiencing this in one of the anti-rebalance posts

            case2. lvl 250 that enjoy challenges and finds it fun to only ever meet 270+ bases. what good is dynasty if you are matched with a puny lvl 200?

            Comment


            • #9
              a good idea would be to put a limit to how low in leagues a certain age can go.

              i.e.
              Enlightment Copper III
              IA can't go lower than Silver III
              Global can't go lower than Gold III
              AA Kingdom III
              CWA Empire III

              All players would play as they like but all would operate within a certain low boundary. Simple solution and super effective
              case solved. !!
              Hellas Empire
              Ψαχνουμε παικτες για πολεμους απο επιπεδο 100 και πανω.

              Comment


              • Corne
                Corne commented
                Editing a comment
                Yes, you should have read my comment below. And i am not only criticizing. I even said this should be a good idea but it just will not work. Sorry if i offend you guys. But people drop medals for a reason we have to fix the reason why they are dropping and should not block them from dropping medals that will make more people stop playing. People just want to do lots of attacks in a row, thats only possible in the lower ranges. Make that possible on bases of your own level and you will see less medal dropping.

              • Manifesto
                Manifesto commented
                Editing a comment
                Corne
                So your idea, to fix the rebalance, is to undo the rebalance?
                Brilliant.

              • Corne
                Corne commented
                Editing a comment
                Manifesto you really need to learn to read, i said in my post below to fix the medal dropping we should undo the rebalance. Discussions here turn into pointing fingers and talking down and getting offended instead of talking about the subject...

            • #10
              Its a strange system but we should leave it as it is. After rebalance the game lost a lot of players. If they make grinding for resources more difficult we will lose another pool of players. There is already a system where certain ages cannot attack 1 or 2 ages below. People who are doing the agerush event will run into big problems if they cannot go to lower leagues. If nexon wants to fix this droppingmedal method they should undo the rebalance so it is possible to attack bases of your own level again without losing too much army.

              Comment


              • #11
                quick addition to the conversation. just did a medal drop this morning and to go from 1930 to 200 took me 31 minutes doing the 1 troop surrender method. painful but relatively quick.

                those first few battles at 200 medals feel really good compared with the monotony of the drop.

                Comment


                • No Angel
                  No Angel commented
                  Editing a comment
                  I love this! 😆 ya go, this is what we call medal dropping! 😆
                  I went from 1200 to 600 this morning in 10 minutes (without my chitchats of course 😑) since I'm totally out of ntg. The difference is real for playing at each league. Silver is the safest league but the bases are medium developed, need to skip a few times too.
                  Copper has the most ridiculous bases but chances of attracting medal droppers are also big.

              • #12
                I have no use for food or gold (maxed walls) so I use the 1-troop-end-battle strategy, but I will hit bases on the way down if they are easy and have an NTG I need. I rarely get lower than 600 or 700 medals.
                Bad Rabbits. We hop, you drop. Adults 25+

                Comment


                • #13
                  You guys CW players can you please just stay in higher league? 😤
                  I've seen more and more CW playing in silver I have to skip bases many times now 😭 especially in my GA account!
                  Improvise. Adapt. Overcome.
                  ​​​​​​

                  Comment


                  • #14
                    Originally posted by No Angel View Post
                    You guys CW players can you please just stay in higher league? 😤
                    I've seen more and more CW playing in silver I have to skip bases many times now 😭 especially in my GA account!
                    Why skip our bases?
                    I've seen bases like mine with rss exposed. A few raiders or foot troops should do it.
                    Last edited by Manifesto; 02-07-2019, 12:17 AM.
                    Sour grapes make whine.

                    Comment


                    • No Angel
                      No Angel commented
                      Editing a comment
                      I need NTGs 😩 screw rss they're easy to get.
                      Dropping to bronze or league-less will just make us sweet targets for medal droppers and in 1 day back to silver again!

                  • #15
                    Originally posted by Manifesto View Post
                    Why skip our bases?
                    I've seen bases like mine with rss exposed. A few raiders or foot troops should do it.
                    People like myself skip over bases with exposed resources because we arent paying attention, and even if we were to notice we couldn't do much about it because were dropping metals while waiting for the rest of our army to finish so may only have a few ****ty troops to attack with. Most importantly though, raiding is just boring.

                    Comment


                    • Manifesto
                      Manifesto commented
                      Editing a comment
                      So why are you medal dropping or still playing? (as if l don't already know) 😆

                    • kilgore_trout
                      kilgore_trout commented
                      Editing a comment
                      Why wouldn't I still be playing? I like the game. By raiding i mean sending in a bunch of troops for resources with no intention of them surviving, thats boring to me. I drop medals to be in the range of bases I can dominate.

                    • No Angel
                      No Angel commented
                      Editing a comment
                      ''...bases I can dominate'' sounds pretty intriguing, Trout! 😂
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