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Introduction: Joe “Muet” Grubb - Lead Designer

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  • Unfortunately I've been in this situation with a game before. Slowly but surely support will die off....no updates will come....no response from the company regarding cheats/exploits....nothing until the server dies and everyone is left with that sick feeling in the bottom of their stomach.
    😎

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    • Oh, please, stop necroposting in last year topics!

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      • Originally posted by Bedlam View Post
        Unfortunately I've been in this situation with a game before. Slowly but surely support will die off....no updates will come....no response from the company regarding cheats/exploits....nothing until the server dies and everyone is left with that sick feeling in the bottom of their stomach.
        i agree, members leaving, members stop playing, long issues never solved.time to admit nexon only gives a dam about money.
        1 i opened all my bases for 5 star victories
        2 i do not watch videos for crowns, nexon dont help us, i dont make them money by watching videos
        3 i stopped spending money for troop tactics or crowns or anything really
        4 i encourge all friends to do the same and they are

        N E X O N GIVE US BACK A PREREBALANCE GAME "WE ARE THE LIFE OF THE GAME"

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        • Hi Joe, welcome to this game. I am a fairly new player who joined a few months before the rebalance and I did not join an alliance as I wished to gain experience before I joined one and was required to engage in WW . I am industrial age L 144 and since the rebalance I am rarely attacked, about once a week, and have a 40% chance of getting 1 to 2 stars in MP compared to 80% chance of 5 stars before the rebalance when I was attacked daily. I play this game for escapism and FUN and have played similar games for many years but I am in a quandary as to if it is too late for any FUN in this game considering the current rebalance status and valid comments on the forum from much more experienced players than me that need your urgent attention to recover this game .
          In a good game the feel good factor comes when I succeed in a fair contest. I do not want it without challenge but if I need to buy stuff to win then it is against my sense of fair play and I refuse to do so as it is without competitive value. I am not against buying stuff but it should not be essential to be able to enjoy the game on a level playing field and not provide hidden benefits to other players that make it unfair. I will not join an alliance that is engaged in WW now because I cannot do anything other than fail them when the game has been so badly rebalanced and cheats are not addressed and hidden benefits sold to make it even more unfair, as to do so would make my game experience even worse than now as no body enjoys failure.
          This will mean I will not spend what I am willing to spend in such a game so as to enjoy myself to the full extent of its capabilities, and I do spend, as I would love to join in WW with a team but currently feel this has no benefit to me to gain additional fun but only a sense of impending failure.
          The concepts of this game are very good but the current implementation is not. The details of what needs to be done to correct it are all set out for you by a number of very experienced players in this forum and so I do not intend to restate those. You have the opportunity to turn this game around from what was very profitable to what it is now becoming a liability to your bottom line and share value.
          When Fortnight wiped out part of your profit and share value and that of many similar games your management panicked and implemented poor changes to try to redress the fall in profits and failed to recognise why Fortnight went global. It gives instant FUN and is fair and free and no body can buy success by purchase of hidden widgets etc. It made it's money by providing skins etc so players can have shear FUN based on their skill and not their wallets. It also has a downside of being lightweight and lacks any team spirit and limited strategic long term qualities which this game embodies.
          I play games for escapism and FUN which challenge me and I want a gratification based on my earned success so when I do have time to play I know I can achieve mostly a sense of euphoria, not depression caused by an uneven playing field. Any game that makes me feel worse due to it being unfair in its balance such that I and others more experienced players than me cannot achieve reasonable objectives becomes a game I ditch. This game has much to offer as it has the fundamentals of a greater depth and strategy than the likes of Fortnight but to have to expect to put up with very poor matchmaking and poor balance or to wait over 12 days for an upgrade makes it NO FUN and that needs addressing if you wish me to continue to play it. Cheats also kill a game and should be the first in your "to do list" to demonstrate you are in earnest. Please bring the FUN back into this game and please do that quickly before the damage is irreversible via loss of players and thus falling profits and share value. Thanks and good luck, no pressure but the clock is ticking.

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          • Manifesto
            Manifesto commented
            Editing a comment
            ‘’so players can have shear FUN based on their skill and not their wallets’’
            What an interesting concept.
            Good speech, well written.

          • GailWho
            GailWho commented
            Editing a comment
            Well said Damik . I think we are all feeling the same frustration. This game has always had so much potential. I think that’s why so many people have stayed with it so long. But after nearly 4 years of playing it, the only fun I am getting lately is from my team and other players in the community. If you choose to continue may I suggest you join an alliance and meet some of the fine folks who play this game. It may bring the fun back for you. You are welcome in my alliance. We do not require war. I also suggest, if you haven’t already to join discord and meet other players on DomiNations Prime and The Sandbox.

        • Oyuna yeni ne gelecek bilgiyle insanlar rahatlar

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          • Welcome here BHG_Muet

            I really saw my self in this line: "We go to sleep at night and think about army compositions. We plan weeks of building upgrades in advance." lol

            You guys made a great update about the leaderboard. Only a few inactive alliances left.

            This is really well said:
            One of my goals for the rebalance was to improve engagement in World War. While it may be an oversimplification, previous Wars were too often about “who didn’t 10-star”. Changing the definition of success to a range of stars should create a more interesting dynamic between Alliances. I still value this goal and think we’re within reaching distance of it. We’re currently exploring our options and we’ll be rolling out a plan as soon as possible.

            I totally agree with you. Strategy has never been more important then now - thank you!!! I would love it to be even harder to get 5 stars. 1-4 stars are still called a "victory" in game. I would rather have 5 stars were really rare.
            Many say the rebalance has made it too difficult in multiplayer and you loose your army too easy. That is partly correct - I surgest you make it easier to keep your army after a battle. Instaed of you have to destroy all defensive buildings, you only have to make 3 stars (TC, quick victory and 50%). This way multiplayer becomes better again and "the normal" in wars can still be 0-4 stars.

            The 1st Dynasty
            Rise and rise again, until lambs become lions

            Are you seeking to compete on the highest level in the game while having a lot of fun with players from every part of the world?

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            • It’s clear top management are short term focused. I’m sure if the game developers like Joe had total control, the gameplay would be much better and fairer. So far this is the route chosen:

              Step 1. Make attacking much harder.
              Step 2. Give cards for crowns/money rather than rubies.
              Step 3. Build a casino. Gambling is more lucrative than bug fixes, cheats and AI.
              Step 4. Milk the cows until their udders are sore.
              Step 5. Where have all the cows gone? Close farm.

              Still time to save it though. Actually I do agree that defence needed buffing - it was too easy. Defenders should never have been given more HP than their attacking equivalent though.

              Please please can we see what museum buffs are active in war? At the moment it is blind luck. Isn’t this meant to be a strategy game? At the very least tell us the type of buffs the defender has, even if not the specific numbers.

              BHG_Muet

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              • Jakob_888 Matchmaking has never been more important than it is now. Too much discrepancy, and one side simply has no chance of getting the number of stars the other can reach easily. The change in difficulty has substantially reduced strategy in our wars for the most part, the winner is the team with the stronger bases (higher defensive levels).

                I was never a big fan of the time tiebreaker, but there was some strategy involved in planning to both get max stars and to do it in great time. But for the most part, it still boiled down to matchmaking - a stronger team could usually guarantee a better time.

                I was a bigger fan of pre stronghold wars. A somewhat weaker team could come out with a tie or win by really stretching to get that last star, and had limited troop tactics they had carefully saved to try to do so. It got stupid after Nexon want very greedy selling elephant archers often, and then started allowing unlimited storage of them in the SH though, as everyone could easily get perfect scores. Before that, war and MP were both fairly well balanced. Every adjustment since has been trying to compensate for the unbalancing effects of a revenue stream they refuse to abandon.

                Comment


                • Originally posted by yemen View Post
                  Jakob_888 Matchmaking has never been more important than it is now. Too much discrepancy, and one side simply has no chance of getting the number of stars the other can reach easily. The change in difficulty has substantially reduced strategy in our wars for the most part, the winner is the team with the stronger bases (higher defensive levels).

                  I was never a big fan of the time tiebreaker, but there was some strategy involved in planning to both get max stars and to do it in great time. But for the most part, it still boiled down to matchmaking - a stronger team could usually guarantee a better time.

                  I was a bigger fan of pre stronghold wars. A somewhat weaker team could come out with a tie or win by really stretching to get that last star, and had limited troop tactics they had carefully saved to try to do so. It got stupid after Nexon want very greedy selling elephant archers often, and then started allowing unlimited storage of them in the SH though, as everyone could easily get perfect scores. Before that, war and MP were both fairly well balanced. Every adjustment since has been trying to compensate for the unbalancing effects of a revenue stream they refuse to abandon.
                  Agree, so again a call for classic dominations (pre-SH) 5$/5€/5 pounds for per month for events and maintance, cheating inmediate ban!

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                  • is the new matchmaking live? our last 2 matches have been quite different from wars before them.

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                    • TinSoldier
                      TinSoldier commented
                      Editing a comment
                      No, we are still on the original matchmaking system. We plan to announce in advance before the changes go live.

                      I'd love to know more about the recent wars you've been having. Feel free to send me a PM or start a new thread!

                    • alegs
                      alegs commented
                      Editing a comment
                      If you didn't apply any change, just read the forum about what we think about the MM.
                      It is full of threads and feedback about this topic.
                      Why ask to write everything again, when all our feedback obviously had been ignored untill now?


                      I sum it up for you:
                      You have an algorithm that is working. One can easily see this if checking for the values of glory that can be achieved/lost.
                      If those are unbalanced, it is a **** match for one side at least. For me personally for even both sides, because it is no fun winning against a far to weak opponent.
                      Just consider this number and dont match if those are not balanced.
                      Also prevent the staking by just considering the top half of players e.g..
                      Done.
                      And dont tell us this was not possible because the matching times would go up.
                      Thats OK. We are doing 48h wars, it is not of much impotance, when the war starts. We can wait for an hour at least.
                      And up to now we ale always matchend instantly.
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