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Game Balance Updates (Latest Post: 10/10/17)

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  • Game Balance Updates (Latest Post: 10/10/17)

    5.8 Balance Update (10/10/17)

    Balance Changes
    • Generals now spawn with 70% of their hitpoints if they are inside a Castle, Pentagon, or Khan's Dais and it is destroyed.
    • Tactical Helicopters are now slower and have 50% less hitpoints to reduce their effectiveness in oil raids.
    • APCs now spawn their first wave of troops faster (after 5 seconds instead of 9 seconds).
    5.8 Balance Update (9/26/17)

    Balance Changes
    • League Boats, Victory Chests, and Video Rewards can possibly include:
      • Troop Tactics
      • Tactics
      • Blessings
      • Trade Good and National Trade Good Shipments
      • Mercenary Contracts
      • Recruits
    • Decoy tactic no longer gives a movement speed bonus to affected defenders.
    • The Trap Blessing now has one of its uses consumed if any traps are tripped. Previously needed 10% or more total damage dealt.
    • Spoils of War Ch. 1 was changed back to apply only to resources.
    • Fixed a bug where Redoubts didn’t immediately start attacking troops that were standing at the building’s maximum range
    • All levels of the Armored Car Troop Tactic will have their Hitpoints and Damage match the Armored Car built from the Factory.
    5.7.5 Balance Update (9/13/17)
    Balance ChangesReestablish World War Tie-Breaker
    • If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
    • In ties, winning your battles as fast as possible is the key to winning the war!
    • Only the time elapsed from the best attack against each War Base counts
    5.7 Balance Update (7/10/17)
    Balance Changes
    • Increased hitpoints of all levels of bomber aircraft by 50%
      • Zeppelin (Mk1 -Mk3)
      • Airship (Mk1 - Mk3)
      • Bomber (Mk1 - Mk6)
      • Heavy Bomber (Mk1 - Mk6)
    5.5 hotfix Balance Update (5/23/17)
    Balance Changes
    • Corrected a bug that caused units spawning from the Samurai Stable to have incorrect defender stats
    • Corrected a bug that caused units spawning from the Samurai Stable to be immune to Tactics
    5.5 hotfix Balance Update (5/16/17)
    Balance Changes
    • Shieldmaidens received a 10% increase to hitpoints and damage
    5.5 Balance Update (4/24/17)
    New World War Tie-Breaker
    • If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
    • In ties, winning your battles as fast as possible is the key to winning the war!
    • Only the time elapsed from the best attack against each War Base counts
    Balance Updates
    • Betrayal, Protect, and Sabotage Tactics now cost 2 Tactics Capacity (was 1)
    • War Academy level 5 (Enlightenment Age) now provides +1 Tactics Capacity (was +0), increasing Tactics Capacity by 1 from Enlightenment Age onward
    • Stronghold now spawns the any remaining donated Troop Tactics when destroyed
    • Fixed Atomic Age HP for French Consulate, Khan Dais, Zulu Kraal, and Long House (was 1600, is now 1950)
    Last edited by TinSoldier; 10-10-2017, 01:53 PM.
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    DomiNationsVigiles
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